Avalon Prototype Video Demo
Watch the video to see a prototype mock up of our AVALON Adaptive Music Engine with the most basic features in action.
- The upcoming release version allows you to access the entire content of our 1600+ minutes Adaptive Music Library from your browser at any time.
- Within a few clicks and a few lines of code you integrate that music completely adaptive and seamless into your game. At any stage of development.
- All contents of the library have the same musical quality. They can be combined almost arbitrarily.
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Meet the Team
Before it meets you
Adam is a composer, producer, programmer, and researcher of adaptive music and interactive audio. He teaches and conducts research of user experience, audio interfaces, and artificial creativity. He has contributed to the award-winning RPG “Kingdom Come: Deliverance”, co-founded the Wasteland Wailers, and collaborated with Prague Spring Festival.
Richard is the managing director and owner of Greenlobster Studios in Graz. From recording and mixing to mastering, Greenlobster uses analogue equipment for its productions. This gives the productions that character, depth and warmth which many artists cannot do without.
Deno is a classical composer, producer and artist. He holds a degree in modern composition from the University of Arts Graz. Though his compositions are performed by chamber ensembles and choirs specialized in avant-garde and improvisation, as a composer, he focuses on dramatic symphonic music, industrial rock and electronics for computer games. He is one of the few European experts for the Indian stringed instrument “Esraj”.
Daniel is an audio-visual designer and consultant. As a sound engineer for the Austrian Broadcasting Corporation, he is responsible for the sound of radio and television productions. In his spare time as a musician and producer he is involved in numerous productions in the fields of hip hop, electronic music, funk and jazz. He has a degree in systems science with an emphasis on economics.